
TERRA PRETA
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"There isn't enough oxygen for everyone-
Choose who lives on to continue the project"
In the Early 21st Century, Industrial Modern Agriculture destroyed the Earth's soil, triggering a water shortage and a global food crisis.
Collapse is imminent in 6 months' time. Billions of lifes are at risk of starvation.
The Terra Preta project is our last ditch effort to create the super-soil that will save humanity.
But time is running out.
(TRIGGER WARNING: violence, suicide)
Features:
- Choices: who to sacrifice to keep the project going
- A compelling story with 6 different endings, and 1 true ending
- Low res DS-inspired Sprites and CGs, some animated
- 30 min to reach an ending, 1h 1/2 for the whole story
Meet the team:
A world-known scientist, the brilliant mind that came up with the Terra Preta project. Will stop at nothing to succeed.
A hard-working mathematician, her data models are invaluable for Terra Preta's prospects. Sticks to the rules.

An efficient technician, knows the equipment in and out and is extremely reliable in case of malfunction. Likes to keep a positive attitude.

A young prodigy, was recruited for Terra Preta straight out of University due to her numerous published papers. Takes a while to adapt to a different environment.
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | plainSightDev |
| Genre | Visual Novel |
| Made with | Ren'Py |
| Tags | Atmospheric, death-game, ds, Horror, No AI, Psychological Horror, Ren'Py, sacrifice, Sci-fi, scientist |
Download
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Click download now to get access to the following files:
TERRAPRETA-1.0-mac.zip 118 MB
TERRAPRETA-1.0-pc.zip 122 MB
Development log
- TERRA PRETA final version released37 days ago







Comments
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Hi there! First of all, I loved the characterization of everyone; they feel deeply flawed, deeply human. My favourite example of this can be found in Collins: so desperate for the success and recognition she has been denied so far, yet so obviously trying to grasp for any sense of morals left in her.
After I managed to get all the endings and loving every one of them I just have to say: Congratulations! Best game I have played this Spooktover so far! Sending you warm hugs from Spain :D
thank you so much! glad you enjoyed it:D
This was SUPER interesting! I really enjoyed the blocky pixel like art style, it complimented the data/scientific themes wonderfully. Kinda reminded me of like spread sheets and stuff. :)
These having to choose a sacrifice games are always interesting. I only got one ending so far, but I fully intend on coming back and trying again. Great job!
Thank you! I'm glad you enjoyed it!:)
Hi! I played your game. I liked the art style, especially the characters. The distortion in the background looks a little odd and blurs the background, but overall it looks stylish and nice.
Perhaps for a short jam-themed novel, the plot progresses rather slowly. Perhaps they should have included a few more striking scenes at the very beginning to intrigue the player.
I'd also recommend identifying the character speaking, for example, highlighting them on the screen or changing the color of their name. This would make it easier for the player to follow dialogue involving multiple characters.
Also, the game could have been more visually diverse: perhaps showing panoramas of nature or the world between scenes in the lab would have made the game feel visually rich.
The game became truly interesting and intriguing when it was revealed that the staff had to make sacrifices. That was a great move! Perhaps if the game had shown it earlier, or even started with that scene, it would have been even better.
Overall, I liked the game; keep developing and creating new projects.
I will be grateful if you check out my VN. Maybe English isn't good in it (it isn't my native language), but I tried
Hi! Thank you so much for the feedback and honest review, it means a lot. I'm glad you enjoyed the game, I'll be sure to check out yours as well!
This is a lot of fun—but is there actually a “win” state or are all the endings fail states? I look forward to replaying it when the SFX and music are added, I bet that will enhance the atmosphere!
Thanks! There's supposed to be a "true" ending after you reach every failstate, but i couldn't get it to work before the game jam deadline. It'll be finished when I add the sfx and music!
Oh, that makes sense—since I did seem to get all the fails, haha! I look forward to replaying it later then!